The work

Case studies

The six on the homepage, written out, then the earlier roles from 2014 to 2020. UI, brand, and content across agencies and in-house teams.

Sept 2024 to Jan 2025

ImagineArt

Head of Marketing, Growth and Content

Growth and content for a generative AI creative platform. The job was to help people understand the product, find new features, and get to a result.

  • 30M+

    Registered users

  • 32M+

    App downloads

  • 3M+

    Monthly active users

  • 10M+

    Android installs

  • The company scale above belongs to the whole team. My part was how people discovered, understood, and adopted the product.

The problem

ImagineArt helps people generate images, videos, ads, and other creative assets. The product was adding capabilities quickly, in a crowded market where new tools launched every week.

The hard part was not only getting people in the door. It was helping them understand the product, find a new feature, and feel the value quickly.

New users did not always see how much the product could do. Launches needed a clear explanation or people would not adopt them. Technical AI had to be said in creator language. Content had to move from promotion into teaching. Without that, feature adoption and longer use would slip.

The bet

Content could be part of the product, not a wrapper around it. Instead of announcing a feature, each piece answered three questions: what is this, why should a creator care, and how do they use it today.

Less confusion, faster adoption, and a stronger reason to stay with the product.

What I did

I sat between growth, product, design, and marketing so the build and the explanation stayed in step.

Product storytelling turned technical updates into creator stories about outcomes, not feature lists.

Growth content was tutorials, examples, prompts, workflows, and practical use cases. Teaching got more engagement than straight promotion.

Feature launches shipped with messaging, tutorials, educational assets, and promotional content so people could see the new capability.

User education cut friction, sped up onboarding, and shortened the time to a first useful result.

I worked with product managers, designers, engineers, and marketing so the message matched from launch through onboarding.

Every asset had one test: does this make it easier for someone to create? If not, we rewrote it.

What changed

ImagineArt kept scaling into one of the larger AI creative platforms. Public milestones from this period: 30M+ registered users, 32M+ app downloads, 3M+ monthly active users, and 10M+ Android installs.

The product expanded from AI image generation into a creative suite for images, video, audio, advertising creatives, and workflows.

Those numbers are the company's. My contribution was the content and the product story that helped people find, understand, and use what had shipped.

What I took from it

Clear content removes product friction. People reach value faster when the product is easy to understand.

Features do not sell themselves. People adopt a solution. The message should be about the outcome.

Growth is a product job. Marketing, product, design, and engineering do better as one system.

One good launch is a start. Steady education is what compounds.

What I would do next

Lifecycle education for activation and retention.

Onboarding that changes with what the creator came to make.

Search-led teaching around AI workflows.

Community content and creator stories, at a larger scale.

Measure content against activation, retention, and feature adoption, not impressions alone.

Content is not only marketing. Done well, it is part of the product. It helps people find value sooner, builds trust, and turns what the product can do into growth that lasts.

Jan 2025 to present

Magic Makers

Head of Growth

Growth across the product suite, from the first visit through the people who come back and build again.

  • I own growth strategy across Magic Makers' product suite. Acquisition, retention, and lifecycle marketing sit around one goal: turning first-time users into repeat builders.
  • I work with product, design, and engineering so growth is in the roadmap, not added after launch.

Mar 2024 to present

nanowave

Co-founder

Brand, positioning, and go-to-market from zero, next to the product decisions.

  • I co-founded nanowave and owned brand, positioning, and go-to-market alongside the product, from zero to launch.
  • Design, copy, and product were treated as one system, so the work could move fast without dropping the craft.
  • Early marketing stayed small and specific: find the first users, check what was true, and learn from them.

Mar 2023 to Sept 2024

Liquid Technologies

Marketing Lead

The marketing function, from positioning through campaigns, built so it could run again.

  • I owned marketing end to end: positioning, content, campaigns, and demand generation for the product line.
  • I built messaging frameworks, content calendars, and campaign playbooks so growth did not depend on a one-off push.

Jan 2022 to Mar 2023

Rabbito

Growth Designer

Onboarding, landing pages, and in-product prompts, tested against activation.

  • I designed and tested onboarding flows, landing pages, and in-product prompts to improve conversion and activation.
  • User research and behavior became design decisions, with marketing and product in the same conversations.

Jan 2021 to Jan 2022

Metric

Head of Design

Visual direction and the design system, held together as the team grew.

  • I led design, setting the visual direction and the design systems used across product and marketing.
  • I mentored designers and put processes in place so the work stayed consistent as the team and the product scaled.

The rest of the work

Earlier roles from 2014 to 2020. UI and UX design, brand strategy, and content, across agencies and in-house teams.

  • Dec 2020

    Compass Design Co.

    UI/UX Designer

    Interface and experience design.

  • Dec 2019

    Xepos

    UI/UX Designer

    Interface and experience design.

  • Mar 2018

    Potato

    Design Partner

    Design partnership on product and brand work.

  • Dec 2017

    Punch

    Communication Designer

    Communication design.

  • Aug 2016

    Paper House

    Brand Strategist

    Brand strategy.

  • Nov 2015

    Pixelette Technologies

    Web Designer

    Web design.

  • Apr 2015

    Accountaxpert

    Web Designer

    Web design.

  • Apr 2015

    PCIF

    Content Marketing

    Content marketing.

  • May 2015

    Shams Power

    Graphic Designer

    Graphic design.

  • Oct 2014

    TEDx Lahore

    Content Designer

    Content design.

  • Sep 2014

    TAKE

    Graphic Designer

    Graphic design.

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